MPE SS 2018: Student projects

Last semester’s design task of the Mobile (App) Prototyping and Evaluation (MPE) lecture at DECO was to create, prototype and evaluate innovative applications and solutions for improving the personal use of big data for individual users by utilising the theoretical concept of unlimited availability of big data, themed “Turning Big Data into Small Data”.

Three teams of two to four students completed the seminar, resulting in creative, useful and innovative applications. We proudly present the mobile application concepts of our participating student teams:

StableMatch – a location-sensitive social dating app for matching persons close to each other based on their personal preferences retrieved from various data sources like social networks

RunningGroceries – an educational app supporting users with the managing of their groceries and tracking of the corresponding expiration dates by giving insights and statistics regarding the behaviour (like wasting food) combined with big data

DejaVu – an app that aggregates a user’s personal data from various sources like social networks to highlight the best experiences and moments in a customisable timeline

Read More

MPE SS 2017: Student projects

Last semester’s design task of the Mobile (App) Prototyping and Evaluation (MPE) lecture at DECO was to create, prototype and evaluate innovative solutions in the field of social networks for professional athletes and their fans.

Three teams of three to four students completed the seminar, resulting in creative, useful and innovative applications. We proudly present the mobile application concepts of our participating student teams:

SporTro – a social app for professional sportsmen for keeping them connected to their team

TennisUp! – a location-based social network app for connecting tennis fans and players

Ski-Day – an app dedicated to professional skiers for coordinating daily routines

Read More

Follow-Up: Team “Nimble” and team “Shariteam”

Team Nimble and team Shariteam from our hackathon event “Helpathon” (for creating innovative solutions for individuals and groups in need) are working on their projects in cooperation with the Red Cross Vienna.

This Friday afternoon (September 9th) they are presenting their projects at the one year anniversary of the refugee house Lindengasse from Red Cross Vienna.

For more information about the event, please visit the event’s facebook page.

team_nimble_and_shariteam

DECO HCI Seminar SS 2016: Student project

Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate innovative solutions for the future of money, payment, banking and financial services. The seminar was based on results from a 2-day hackathon event called Bankathon/CashTechThon, organised by the Research Group for Industrial Software (INSO, Vienna University of Technology).

A team of three students completed the seminar, resulting in an innovative application called “PoMMo” that brings pocket money to the smartphone for both kids and their parents and helps children learn how to manage money.

We proudly present the mobile application concept of our student team:

PoMMo – Pocket Money Mobile

Marcel Hansemann, Martina Kratky, David Peherstorfer

PoMMo (Pocket Money Mobile) is an application for both kids and their parents that brings pocket money to the smartphone. Digital pocket money can be spent, managed and sent using an intutive interface.

Through independently managing their own pocket money, kids learn how to deal with (digital) money and to take responsibility for their spending. Two separate apps, one for kids and one for parents, interface with each other to provide one comprehensive experience.

Kids can use the app to pay via NFC in stores. They can also ask their parents for money and consult their transaction history. Parents see a summary of their kids’ transactions throughout the month, are able to send them money and configure settings for the kids app.”


Video: PoMMo on youtube (German)

Read More

DECO HCI Seminar WS15/16: Student projects

Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate innovative solutions for individuals and groups in need. The seminar was based on results from a 2-day hackathon event called Helpathon, organised by the Research Group for Industrial Software (INSO, Vienna University of Technology).

Three teams completed the seminar, resulting in creative, useful and innovative applications. We proudly present the mobile application concepts of our participating student teams:

RefugeeDiaries – an app for sharing personal life stories and finding new friends
Humanity – an app for spontaneously helping people nearby
Sharity – a donation logistics app for supporting both donors and relief organisations

Read More

DECO HCI Seminar SS 2015: Student project

Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate a location-aware mobile application that uses open governmental data (OGD) from the OGD catalogue of Vienna.

A team of four students completed the seminar, resulting in a creative location-based mobile game “ViennaCop” for Android.

The goal of the game is to catch criminals by collecting information at various locations in Vienna (provided by open data records). Clues about the crime act are retrieved by scouting locations in real life.

The game has been published and can be downloaded on Google Play.

We proudly present the mobile application concept of our student team:

ViennaCop

Alex Brandner, Amer Salkovic, Michael Traxler, Mario Vorstandlechner

ViennaCop is a geo-location based Android game, created for Vienna. The main goal is to catch a criminal by collecting hints that give the players (who play a cop) information about the hiding place and visual nature of the criminal. These hints are located all over Vienna. For this purpose open data records, like locations of hospitals, parks, police and metro stations, are used.
There are also some shortcuts that give players more flexibility in the game. Because players have to go to the points of interest (to get new hints) in real life, they are supported by a virtual colleague that players can send wherever they want (this is only possible once). Another shortcut is related with finding the murderer’s weapon. Players get up to three new hints if they find and inspect the weapon.
After having collected enough hints regarding the hiding place of the suspect, it is possible to delimit the criminal on five prime suspects. At this point players have to decide if they already have enough information to identify the correct suspect who committed the crime. If this is not the case players can go on with the investigation until they have collected enough hints regarding the visual nature. However, it is also possible to make a guess and follow the instincts of a good cop.”


Video: ViennaCop on youtube (German)

DECO HCI Seminar WS 2014/2015: Student projects

Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate an innovative public display application that is interacting with and controlled by mobile phones.

Three teams of three to four students each completed the seminar, resulting in creative and useful applications. We proudly present the mobile application concepts of our four participating student teams:

Hostel Blackboard – an app for exchanging information between travellers
ResBo – an app for student communication and coordination
INDI-FQM – a quiz game for public events

Read More

DECO HCI Seminar SS 2012: Student projects

Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate a location-aware mobile application that uses open governmental data (OGD) from the OGD catalogue of Vienna.

Four teams of two or three students each completed the seminar, resulting in creative and useful mobile applications and one game. The application prototypes, used for the evaluation, were all implemented for the Android platform.

Two of four teams also submitted their apps at the ZID Content Award 2012.

We proudly present the mobile application concepts of our four participating student teams:

Sportsfreund – an app that helps to find new sports partners in Vienna
Woody – an infotainment game to learn about trees in Vienna
ViennaInTime – an app to discover events in Vienna
Willkommen in Wien – an app that helps new immigrants in Vienna

Read More

DECO HCI Seminar SS 2011: Student projects

This semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate a location-aware mobile application that solves one of two given problems:

Education & Research: How can mobile applications enhance the experience and support people in the fields of education and research?

Green Living: How can mobile applications support and encourage people to reduce their negative environmental impact?

Seven teams of three students each completed the seminar, resulting in creative and useful mobile applications. The horizontal prototypes, used for the evaluation, were implemented with various tools, including App Inventor and Sencha Touch. However, most of the teams decided to develop native applications using the iOS and Android SDKs.

We proudly present the mobile application concepts of our seven participating student teams:

Freece – an app to support Freecycling between people
Questo! – a location-based social quiz game
Meet’n‘Eat – a cook pooling application
Time Travel – an app to go back in time and learn about the past
vRalley – an app for pupils, students and tourists to explore cities
VocAPPulary – a picture based vocabulary trainer
Tools4Rent – an app to rent tools that are not often used

Note that most screens contain static data used only for the evaluation of the prototypes. The applications are (also if stated otherwise) not available on any store at the moment.

Read More

DECO HCI Seminar WS 2010/2011: Student projects

This semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate a location-aware mobile application that uses open data.
Five teams of three students each completed the seminar, resulting in creative, useful and sometimes also provoking use of fictitious open data. As open data in Austria is in its infancy (for more information visit open3.at or gov.opendata.at), teams had difficulties finding existing open (government) data sources. Some teams solved this problem by augmenting their application ideas with user-generated content as the main data source. The horizontal prototypes for the evaluation were implemented with various tools, including Titanium Mobile, Sencha Touch and also native development on iOS and Android platforms.

We proudly present the mobile application concepts of our five participating student teams. Note that most screens contain static data used only for the evaluation of the prototypes. The applications are (also if stated otherwise) not available on any store at the moment.

Read More