Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate innovative solutions for individuals and groups in need. The seminar was based on results from a 2-day hackathon event called Helpathon, organised by the Research Group for Industrial Software (INSO, Vienna University of Technology).
Three teams completed the seminar, resulting in creative, useful and innovative applications. We proudly present the mobile application concepts of our participating student teams:
RefugeeDiaries – an app for sharing personal life stories and finding new friends Humanity – an app for spontaneously helping people nearby Sharity – a donation logistics app for supporting both donors and relief organisations
We are happy to announce a special event called “Helpathon“, a 2-day hackathon event for creating and prototyping innovative solutions to help people in need. The event brings together students and stakeholders from different areas to challenge the possibilities of Information Technology in order to support affected people. A lot of difficulties arise from lack of coordination, communication and access to information. Information Technology seems to be well-suited for finding solutions to bridge the gap between those who offer help and those who are in need.
At the weekend of Helpathon, innovative concepts will be created and prototyped in the following areas:
• Asylum, migration and integration
• Helpfulness & humanity in everyday life
• Management of disasters and natural disasters
The Helpathon will be organised by the Research Group for Industrial Software (INSO, Vienna University of Technology) of Prof. Grechenig. It will be held on the 14th and 15th November 2015 at the Vienna University of Technology (Karlsplatz 13, 1040 Wien).
Registration is free for all participants. For more information regarding the event and the registration, please visit our website: www.helpathon.at (German)
We will offer the following practical courses (in German) in the upcoming winter semester.
183.659 Theorie und Praxis der Evaluierung von innovativen User Interfaces
183.646 Wissenschaftliches Arbeiten
183.603 Seminar aus Medieninformatik.
Students will learn how to plan an empirical study in HCI and how to choose appropriate research methods. These skills are important for writing bachelor and master theses; we therefore suggest to complete one of the courses beforehand. The courses are also helpful for students interested in publishing a scientific paper because they simulate a conference’s peer review process. Students may choose amongst DECO’s research topics or choose a topic of their own, including (but not limited to): Persuasive Computing, Usable Security, Public and Pervasive Displays and Ubiquitous Computing.
The courses will be held in three workshops. Students will elaborate a written project proposal (similar to exposés needed for diploma theses). Introduction and first lecture: 20th of October 2015, 14-17h at the INSO library (Wiedner Hauptstr. 76 / 2nd. floor).
Students interested in taking a practical course (Seminar, Praktikum etc.) or in writing a thesis with DECO are warmly invited to the upcoming presentation of topics (“INSO Themenvorstellung”) on Wednesday, Oct 14th, 2015 at HS15.
We will present several topics and current research areas in innovative human-computer interaction. These topics provide plenty of opportunities for students to participate in this interesting and dynamic field. We are looking forward to meeting you!
A team of four students completed the seminar, resulting in a creative location-based mobile game “ViennaCop” for Android.
The goal of the game is to catch criminals by collecting information at various locations in Vienna (provided by open data records). Clues about the crime act are retrieved by scouting locations in real life.
We proudly present the mobile application concept of our student team:
Alex Brandner, Amer Salkovic, Michael Traxler, Mario Vorstandlechner
“ViennaCop is a geo-location based Android game, created for Vienna. The main goal is to catch a criminal by collecting hints that give the players (who play a cop) information about the hiding place and visual nature of the criminal. These hints are located all over Vienna. For this purpose open data records, like locations of hospitals, parks, police and metro stations, are used.
There are also some shortcuts that give players more flexibility in the game. Because players have to go to the points of interest (to get new hints) in real life, they are supported by a virtual colleague that players can send wherever they want (this is only possible once). Another shortcut is related with finding the murderer’s weapon. Players get up to three new hints if they find and inspect the weapon.
After having collected enough hints regarding the hiding place of the suspect, it is possible to delimit the criminal on five prime suspects. At this point players have to decide if they already have enough information to identify the correct suspect who committed the crime. If this is not the case players can go on with the investigation until they have collected enough hints regarding the visual nature. However, it is also possible to make a guess and follow the instincts of a good cop.”
Mobile applications provide increasingly complex functionality through form-based user interfaces. Given the small screen sizes of many mobile devices, this requires effective solutions for navigation. Our recent paper about navigation in long, form-based UIs on mobile devices , which will be published at the INTERACT’15 conference, compared four navigation design patterns on mobile devices. Results indicate that Scrolling should be avoided in favor of other designs that provide a better overview, possibly using tabs, menus, or collapsible fieldsets.
Gamification has been proposed to make online surveys more pleasant to fill and, consequently, to improve the quality of survey results. We applied our gamification design process  to an existing survey targeted at teenagers and young adults. This allowed to formulate lessons learned regarding our design process; results strongly support the process’s usefulness and applicability. The gamified survey was evaluated in a study with 60 participants regarding the psychological and behavioral outcomes of gamification.
Students interested in taking a course or writing a thesis with DECO are warmly invited to the upcoming presentation of topics (“INSO Themenvorstellung”) on Wednesday March 18th, 2015 at 17:00 at HS15. We will present human-computer-interaction topics available for student projects, practical courses, and bachelor/master theses.
Einladung zur “INSO Themenvorstellung” am Mittwoch, 18. März 2015 um 17:00 im HS15. Die DECO Gruppe wird Themen und Aufgabenstellungen aus Human-Computer-Interaction vorstellen, die als Praktika, Projekte, und Bachelor/Master-Arbeiten vergeben werden können.
We’re happy to announce that the registration for this term’s HCI Seminar is now open. The topic for this term is the conception and prototyping of an innovative mobile application based on “open data“. A special workshop on Wearable Computing will be conducted related to the seminar’s topic.
You’ll have the opportunity to develop a prototypical application for a mobile platform utilising a user-centered design process. We provide a methodological framework and you can show your creativity in the practical implementation.
If you’re interested in participating, please visit the course website for further information about the topic, schedule and registration.
Last semester’s design task of the Human Computer Interaction seminar at DECO was to create, prototype and evaluate an innovative public display application that is interacting with and controlled by mobile phones.
Three teams of three to four students each completed the seminar, resulting in creative and useful applications. We proudly present the mobile application concepts of our four participating student teams:
Hostel Blackboard – an app for exchanging information between travellers ResBo – an app for student communication and coordination INDI-FQM – a quiz game for public events